World of Warcraft Patch Notes


I give all rights and credit to blizzard for these patch notes.


The Gurubashi Tribe Persists-
Originally a 20-player dungeon released in patch 1.7, Zul'Gurub will once again open its gates, 
featuring updated lore, all-new encounters, achievements, and improved loot! 
Zul'Gurub is now a level-85 five-player Heroic difficulty dungeon. To provide a new tier above the 
current Cataclysm dungeons, players can expect to find epic-quality item level 353 loot. 
The minimum average item level to enter this Heroic dungeon is 346


The Return of Zul'Aman-






Ever a player favorite, the level-70 ten-player dungeon of Zul'Aman is being reintroduced as
a level-85 Heroic five-player dungeon. Zul'Aman will join Zul'Gurub in a new Dungeon Finder
 tier of Heroic dungeons, providing epic-quality item level 353 loot. The minimum average item
 level to enter this Heroic dungeon is also 346. While Zul'Aman will be more of a throwback to
 the original dungeon featuring many of the same encounters, players can expect to find some
 updated gameplay mechanics, as well as new environment textures and lighting.
With the Zuls returning, you may be wondering about the unique mounts that were
 once contained therein. New versions of the rare raptor, tiger, and bear mounts will
 be available, while the old versions of these mounts will remain unique to those who
 already have them. We'll reveal more about how these updated mounts can be
 obtained in the future.
Class Design-
While we do intend to make fewer balance changes in patch 4.1, you can still expect
 to find a fair number of updates. Below are just a few we'd like to share with you right
 now. Keep in mind these changes don't encompass the entirety of the 4.1 changes,
nor do the initial Public Test Realm patch notes.
To start, we want to do a better job of balancing the AoE power of the different 
damage-dealing specs. You can expect to see some changes to this end made
 throughout the testing process.
The warrior ability Inner Rage is now available at level 56. It was intended to
 solve an excess rage problem that largely isn’t affecting warriors anymore. 
We’ve added a replacement ability for warriors at level 83: Rallying Cry.
Colossus Smash now ignores 70% of an opponent's armor, down from 100%.
 We are compensating Fury and Arms warriors by increasing the damage
 of other attacks.
Word of Glory: We want Retribution and Protection paladins to have reasonable
 healing on themselves or others, but we know paladins sometimes feel like
 they can’t use their Holy Power on anything but their heals in some situations.
 We’d rather these two specs spend most of their Holy Power on 
damage-dealing abilities, with occasional healing.
More to come-
We're still hard at work on additional features, balance updates,
 and bug fixesfor patch 4.1 and beyond. We look forward to sharing more
 information with you in the days and weeks ahead as development continues
. Until then, have a look at the PTR patch 4.1 notes we've prepared. As always,
 these notes are not final and will continue to be updated regularly as we go
 through the iterative testing process, so be sure to check back often.

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