I give all rights and credit to blizzard for these patch notes.
The Gurubashi Tribe Persists-
Originally a 20-player dungeon released in patch 1.7, Zul'Gurub will once again open its gates,
The Return of Zul'Aman-
The Gurubashi Tribe Persists-
Originally a 20-player dungeon released in patch 1.7, Zul'Gurub will once again open its gates,
featuring updated lore, all-new encounters, achievements, and improved loot!
Zul'Gurub is now a level-85 five-player Heroic difficulty dungeon. To provide a new tier above the
current Cataclysm dungeons, players can expect to find epic-quality item level 353 loot.
The minimum average item level to enter this Heroic dungeon is 346
The Return of Zul'Aman-
Ever a player favorite, the level-70 ten-player dungeon of Zul'Aman is being reintroduced as
a level-85 Heroic five-player dungeon. Zul'Aman will join Zul'Gurub in a new Dungeon Finder
tier of Heroic dungeons, providing epic-quality item level 353 loot. The minimum average item
level to enter this Heroic dungeon is also 346. While Zul'Aman will be more of a throwback to
the original dungeon featuring many of the same encounters, players can expect to find some
updated gameplay mechanics, as well as new environment textures and lighting.
a level-85 Heroic five-player dungeon. Zul'Aman will join Zul'Gurub in a new Dungeon Finder
tier of Heroic dungeons, providing epic-quality item level 353 loot. The minimum average item
level to enter this Heroic dungeon is also 346. While Zul'Aman will be more of a throwback to
the original dungeon featuring many of the same encounters, players can expect to find some
updated gameplay mechanics, as well as new environment textures and lighting.
With the Zuls returning, you may be wondering about the unique mounts that were
once contained therein. New versions of the rare raptor, tiger, and bear mounts will
be available, while the old versions of these mounts will remain unique to those who
already have them. We'll reveal more about how these updated mounts can be
obtained in the future.
once contained therein. New versions of the rare raptor, tiger, and bear mounts will
be available, while the old versions of these mounts will remain unique to those who
already have them. We'll reveal more about how these updated mounts can be
obtained in the future.
Class Design-
While we do intend to make fewer balance changes in patch 4.1, you can still expect
to find a fair number of updates. Below are just a few we'd like to share with you right
now. Keep in mind these changes don't encompass the entirety of the 4.1 changes,
nor do the initial Public Test Realm patch notes.
While we do intend to make fewer balance changes in patch 4.1, you can still expect
to find a fair number of updates. Below are just a few we'd like to share with you right
now. Keep in mind these changes don't encompass the entirety of the 4.1 changes,
nor do the initial Public Test Realm patch notes.
To start, we want to do a better job of balancing the AoE power of the different
damage-dealing specs. You can expect to see some changes to this end made
throughout the testing process.
damage-dealing specs. You can expect to see some changes to this end made
throughout the testing process.
The warrior ability Inner Rage is now available at level 56. It was intended to
solve an excess rage problem that largely isn’t affecting warriors anymore.
We’ve added a replacement ability for warriors at level 83: Rallying Cry.
solve an excess rage problem that largely isn’t affecting warriors anymore.
We’ve added a replacement ability for warriors at level 83: Rallying Cry.
Colossus Smash now ignores 70% of an opponent's armor, down from 100%.
We are compensating Fury and Arms warriors by increasing the damage
of other attacks.
We are compensating Fury and Arms warriors by increasing the damage
of other attacks.
Word of Glory: We want Retribution and Protection paladins to have reasonable
healing on themselves or others, but we know paladins sometimes feel like
they can’t use their Holy Power on anything but their heals in some situations.
We’d rather these two specs spend most of their Holy Power on
damage-dealing abilities, with occasional healing.
healing on themselves or others, but we know paladins sometimes feel like
they can’t use their Holy Power on anything but their heals in some situations.
We’d rather these two specs spend most of their Holy Power on
damage-dealing abilities, with occasional healing.
More to come-
We're still hard at work on additional features, balance updates,
and bug fixesfor patch 4.1 and beyond. We look forward to sharing more
information with you in the days and weeks ahead as development continues
. Until then, have a look at the PTR patch 4.1 notes we've prepared. As always,
these notes are not final and will continue to be updated regularly as we go
We're still hard at work on additional features, balance updates,
and bug fixesfor patch 4.1 and beyond. We look forward to sharing more
information with you in the days and weeks ahead as development continues
. Until then, have a look at the PTR patch 4.1 notes we've prepared. As always,
these notes are not final and will continue to be updated regularly as we go
through the iterative testing process, so be sure to check back often.
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